Draw3D Interactive Menu

A few months ago I was looking into making a user interface with the draw3d mission event handler. I was looking into using keybinds to interact with the menu and found that they were, more often than not, not so user friendly. Instead I opted for a way to interact with the menu by looking at the item you want to select. This is a gif of the final product.

 

The code I used to detect the angle you’re looking at can be used for a lot of other things such as bullet prediction and a more accurate object placement system.

 

Here is the code.


Here is a video I have made on the subject.

 

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About Lystic 19 Articles
ArmA Scripter. Former cheater. Always have security in mind.