Having AI run after and kill you.

July 28, 2016 Lystic 0

I have been working on a Zombie-like system inside arma 3 and want to have the AI chase after my player and kill me. This should be very simple to do, however I failed to find a good way of doing it with the built-in AI scripting commands. I did […]

How to detect hint menus

May 24, 2016 Lystic 0

The worst nightmare for any anticheat developer is coming across a cheat that is nearly impossible to detect. Hint menus are one such cheat. There is no way to disable the “hint” command and no way to detect what is being displayed in the current hint. So how would an […]

Manipulating vehicle locality

May 24, 2016 Lystic 0

A while ago I was working on a system that would allow me to manipulate remote objects as if they were local to me.  In other words, I wanted to use commands like “setDamage” or “setVelocity” on objects that were created by the server. I found that vehicles were the […]

How do Anticheats work?

May 21, 2016 Lystic 0

A lot of people don’t understand how scripted anticheats like Infistar AntiHack work. The idea behind scripted anticheats is simple and effective. They rely on three key features. Randomizing variables Using local variables effectively Sending code to clients in a randomized heartbeat fashion Randomizing Variables Any variables that can be […]

Securing publicVariableEventHandlers

May 21, 2016 Lystic 0

A big issue with most game modes in ArmA 3 is how they handle network messages. Most servers I have come across do nothing to protect publicVariableEventHandlers and remoteExec calls. Now before I get started I will mention that there are many different ways to secure network messages and I […]

C# Arma Extension command parsing

May 21, 2016 Lystic 0

I spent a good portion of time last year working with server extensions in arma 3. I wanted to create a simple way to interface the script and the extension and to make adding functions into the extension as simple as possible. I came up with Command Requests as a […]

Draw3D Interactive Menu

May 21, 2016 Lystic 0

A few months ago I was looking into making a user interface with the draw3d mission event handler. I was looking into using keybinds to interact with the menu and found that they were, more often than not, not so user friendly. Instead I opted for a way to interact […]

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