DayZ Enforce
Script API
ActionCoverHeadSelf.h
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2 {
3  void ActionCoverHeadSelf();
4  int GetType();
5  string GetText();
6  bool CanDo( PlayerBase player, Object target, ItemBase item );
7  bool OnComplete( PlayerBase player, Object target, ItemBase item );
8  bool IsWearingHeadgear( PlayerBase player, ItemBase item );
9 };
Object class.
Definition: gameplay.h:140
bool IsWearingHeadgear(PlayerBase player, ItemBase item)
Definition: ActionCoverHeadSelf.c:46
bool CanDo(PlayerBase player, Object target, ItemBase item)
Definition: ActionCoverHeadSelf.c:23
void ActionCoverHeadSelf()
Definition: ActionCoverHeadSelf.c:1
Definition: ActionOnConsciousSelfContinuousTime.h:1
bool OnComplete(PlayerBase player, Object target, ItemBase item)
Definition: ActionCoverHeadSelf.c:35
string GetText()
Definition: ActionCoverHeadSelf.c:18
int GetType()
Definition: ActionCoverHeadSelf.c:13
Definition: ItemBase.h:4
Definition: PlayerBase.h:3
Definition: ActionCoverHeadSelf.h:1
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