DayZ Enforce
Script API
Private Member Functions | List of all members
ActionDigTile Class Reference

#include <ActionDigTile.h>

Inheritance diagram for ActionDigTile:
ActionOnConsciousSelfContinuousTime

Private Member Functions

void  ActionDigTile ()
 
int  GetType ()
 
string  GetText ()
 
bool  CanDo (PlayerBase player, Object target, ItemBase item)
 
void  OnStart (PlayerBase player, Object target, ItemBase item)
 
bool  OnComplete (PlayerBase player, Object target, ItemBase item)
 
bool  OnCancel (PlayerBase player, Object target, ItemBase item)
 
void  DigTile (PlayerBase player)
 
void  DeactivatePlacing (PlayerBase player, Object target, ItemBase item)
 

Constructor & Destructor Documentation

void ActionDigTile::ActionDigTile ( )
private

Member Function Documentation

int ActionDigTile::GetType ( )
private

References AT_DIG_TILE.

string ActionDigTile::GetText ( )
private
bool ActionDigTile::CanDo ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionDigTile::OnStart ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionDigTile::OnComplete ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionDigTile::OnCancel ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionDigTile::DigTile ( PlayerBase  player )
private
void ActionDigTile::DeactivatePlacing ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private

References PlayerBase::SetHologram().

Referenced by OnComplete().


The documentation for this class was generated from the following files:
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