DayZ Enforce
Script API
Private Member Functions | Private Attributes | List of all members
ActionFishing Class Reference

#include <ActionFishing.h>

Inheritance diagram for ActionFishing:
ActionOnSelfContinuous

Private Member Functions

void  OnStart (PlayerBase player, Object target, ItemBase item)
 
bool  Can (PlayerBase player, Object target, ItemBase item)
 
void  OnTick (PlayerBase player, Object target, ItemBase item)
 
bool  OnReset (PlayerBase player)
 
bool  OnCancel (PlayerBase player, Object target, ItemBase item)
 
int  GetType ()
 
string  GetText ()
 

Private Attributes

float  m_TargetUnits
 
float  m_SpentUnits
 

Member Function Documentation

void ActionFishing::OnStart ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionFishing::Can ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionFishing::OnTick ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionFishing::OnReset ( PlayerBase  player )
private

References m_SpentUnits, and m_TargetUnits.

bool ActionFishing::OnCancel ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
int ActionFishing::GetType ( )
private

References AT_FISHING.

string ActionFishing::GetText ( )
private

Member Data Documentation

float ActionFishing::m_TargetUnits
private

Referenced by OnReset(), and OnStart().

float ActionFishing::m_SpentUnits
private

Referenced by OnReset(), and OnStart().


The documentation for this class was generated from the following files:
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