DayZ Enforce
Script API
Private Member Functions | List of all members
ActionOnSelfContinuousTime Class Reference

#include <ActionOnSelfContinuousTime.h>

Inheritance diagram for ActionOnSelfContinuousTime:
ActionOnSelfContinuousQuantity ActionOnConsciousSelfContinuousTime ActionBandageSelf ActionBurnSewSelf ActionCollectSampleSelf ActionCoverHeadSelf ActionCraft ActionDefibrilateSelf ActionDigSoil ActionDigTile ActionInjectSelf ActionMeasureTemperatureSelf ActionOnSelfContinuousTimeRepeat ActionPlaceObject ActionPlaceOnGround ActionSewSelf ActionShave ActionSplintSelf ActionStitchSelf ActionTestBloodSelf

Private Member Functions

void  OnStart (PlayerBase player, Object target, ItemBase item)
 
void  OnTick (PlayerBase player, Object target, ItemBase item)
 
bool  OnCancel (PlayerBase player, Object target, ItemBase item)
 
bool  OnComplete (PlayerBase player, PlayerBase target, ItemBase item)
 

Member Function Documentation

void ActionOnSelfContinuousTime::OnStart ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionOnSelfContinuousTime::OnTick ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionOnSelfContinuousTime::OnCancel ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionOnSelfContinuousTime::OnComplete ( PlayerBase  player,
PlayerBase  target,
ItemBase  item 
)
private

Referenced by OnTick().


The documentation for this class was generated from the following files:
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