DayZ Enforce
Script API
Private Member Functions | Private Attributes | List of all members
ActionOnTargetContinuous Class Reference

#include <ActionOnTargetContinuous.h>

Inheritance diagram for ActionOnTargetContinuous:
ActionBase ActionOnSelfContinuous ActionOnTargetContinuousMine ActionOnTargetContinuousQuantity ActionOnTargetContinuousTime ActionFishing ActionOnSelfContinuousQuantity ActionMineBush ActionMineRock ActionMineTree ActionOnConsciousManContinuousQuantity ActionOnNonRuinedTargetContinuosQuantity ActionBuryAshes ActionDigStash ActionExtinguishFireplace ActionIgniteFireplaceByHandDrill ActionIgniteFireplaceByLighter ActionIgniteFireplaceByMatch ActionIgniteFireplaceByRoadFlare ActionOnConsciousManContinuousTime ActionOnNonRuinedTargetContinuosTime ActionSkinning

Private Member Functions

void  ActionOnTargetContinuous ()
 
void  Start (PlayerBase player, Object target, ItemBase item)
 
bool  Can (PlayerBase player, Object target, ItemBase item)
 
void  Do (PlayerBase player, Object target, ItemBase item)
 
void  Cancel (PlayerBase player)
 
void  Reset (PlayerBase player, string animation)
 
void  OnStart (PlayerBase player, Object target, ItemBase item)
 
void  OnTick (PlayerBase player, Object target, ItemBase item)
 
bool  OnCancel (PlayerBase player, Object target, ItemBase item)
 
bool  OnReset (PlayerBase player)
 

Private Attributes

bool  m_CanContinue
 

Constructor & Destructor Documentation

void ActionOnTargetContinuous::ActionOnTargetContinuous ( )
private

Member Function Documentation

void ActionOnTargetContinuous::Start ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionOnTargetContinuous::Can ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionOnTargetContinuous::Do ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionOnTargetContinuous::Cancel ( PlayerBase  player )
private
void ActionOnTargetContinuous::Reset ( PlayerBase  player,
string  animation 
)
private
void ActionOnTargetContinuous::OnStart ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private

Referenced by Start().

void ActionOnTargetContinuous::OnTick ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionOnTargetContinuous::OnCancel ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionOnTargetContinuous::OnReset ( PlayerBase  player )
private

Referenced by Reset().

Member Data Documentation

bool ActionOnTargetContinuous::m_CanContinue
private

The documentation for this class was generated from the following files:
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