DayZ Enforce
Script API
Private Member Functions | Private Attributes | List of all members
ActionOnTargetContinuousTime Class Reference

#include <ActionOnTargetContinuousTime.h>

Inheritance diagram for ActionOnTargetContinuousTime:
ActionOnTargetContinuous ActionBuryAshes ActionDigStash ActionExtinguishFireplace ActionIgniteFireplaceByHandDrill ActionIgniteFireplaceByLighter ActionIgniteFireplaceByMatch ActionIgniteFireplaceByRoadFlare ActionOnConsciousManContinuousTime ActionOnNonRuinedTargetContinuosTime ActionSkinning

Private Member Functions

void  OnStart (PlayerBase player, Object target, ItemBase item)
 
void  OnTick (PlayerBase player, Object target, ItemBase item)
 
bool  OnCancel (PlayerBase player, Object target, ItemBase item)
 
bool  OnComplete (PlayerBase player, Object target, ItemBase item)
 
bool  OnReset (PlayerBase player)
 

Private Attributes

float  m_TargetUnits
 
float  m_SpentUnits
 

Member Function Documentation

void ActionOnTargetContinuousTime::OnStart ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionOnTargetContinuousTime::OnTick ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionOnTargetContinuousTime::OnCancel ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionOnTargetContinuousTime::OnComplete ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private

Referenced by OnTick().

void ActionOnTargetContinuousTime::OnReset ( PlayerBase  player )
private

References m_SpentUnits, and m_TargetUnits.

Member Data Documentation

float ActionOnTargetContinuousTime::m_TargetUnits
private

Referenced by OnReset(), OnStart(), and OnTick().

float ActionOnTargetContinuousTime::m_SpentUnits
private

Referenced by OnReset(), OnStart(), and OnTick().


The documentation for this class was generated from the following files:
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