DayZ Enforce
Script API
Private Member Functions | List of all members
ActionOnTargetInteract Class Reference

#include <ActionOnTargetInteract.h>

Inheritance diagram for ActionOnTargetInteract:
ActionBase ActionDrinkPond ActionOnConsciousManInteract ActionOnNonRuinedTargetInteract ActionPlugInDroppedPlug ActionUnplugAndDropPlug ActionUnplugThisByCord ActionActivateTrap ActionFoldObject ActionHarvestCrops ActionITest ActionPackTent ActionPickBerry ActionReigniteFireplace ActionRemovePlant ActionRepositionPluggedItem ActionToggleTentOpen ActionTuneFrequencyOnGround ActionTurnOffPowerGenerator ActionTurnOffSpotlight ActionTurnOffTransmitterOnGround ActionTurnOffWhileOnGround ActionTurnOnPowerGenerator ActionTurnOnSpotlight ActionTurnOnTransmitterOnGround ActionTurnOnWhileOnGround ActionUnplug

Private Member Functions

void  ActionOnTargetInteract ()
 
void  Start (PlayerBase player, Object target, ItemBase item)
 
bool  Can (PlayerBase player, Object target, ItemBase item)
 
void  Do (PlayerBase player, Object target, ItemBase item)
 
void  OnComplete (PlayerBase player, Object target, ItemBase item)
 
void  Reset (PlayerBase player, string animation)
 

Constructor & Destructor Documentation

void ActionOnTargetInteract::ActionOnTargetInteract ( )
private

Member Function Documentation

void ActionOnTargetInteract::Start ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
bool ActionOnTargetInteract::Can ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionOnTargetInteract::Do ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private
void ActionOnTargetInteract::OnComplete ( PlayerBase  player,
Object  target,
ItemBase  item 
)
private

Referenced by Do().

void ActionOnTargetInteract::Reset ( PlayerBase  player,
string  animation 
)
private

References ActionBase::m_Target.

Referenced by Do(), and ActionDrinkPond::Do().


The documentation for this class was generated from the following files:
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