DayZ Enforce
Script API
Private Member Functions | Private Attributes | Static Private Attributes | List of all members
EN5C_HescoBox Class Reference

#include <HescoBox.h>

Inheritance diagram for EN5C_HescoBox:
ItemBase

Private Member Functions

void  EN5C_HescoBox ()
 
bool  ConditionIntoInventory (EntityAI parent)
 
bool  ConditionIntoHands (EntityAI player_in)
 
bool  ConditionOutOfHands (EntityAI player_out)
 
void  OnPlacementFinished (PlayerBase player)
 
int  GetState ()
 
void  Fold ()
 
void  Unfold ()
 
void  Fill ()
 

Private Attributes

private int  m_State
 

Static Private Attributes

static const int  FOLDED = 0
 
static const int  UNFOLDED = 1
 
static const int  FILLED = 2
 

Constructor & Destructor Documentation

void EN5C_HescoBox::EN5C_HescoBox ( )
private

References FOLDED, and m_State.

Member Function Documentation

bool EN5C_HescoBox::ConditionIntoInventory ( EntityAI  parent )
private
bool EN5C_HescoBox::ConditionIntoHands ( EntityAI  player_in )
private

References FOLDED, and m_State.

bool EN5C_HescoBox::ConditionOutOfHands ( EntityAI  player_out )
private
void EN5C_HescoBox::OnPlacementFinished ( PlayerBase  player )
private

References Unfold().

int EN5C_HescoBox::GetState ( )
private
void EN5C_HescoBox::Fold ( )
private
void EN5C_HescoBox::Unfold ( )
private
void EN5C_HescoBox::Fill ( )
private

Member Data Documentation

const int EN5C_HescoBox::FOLDED = 0
staticprivate
const int EN5C_HescoBox::UNFOLDED = 1
staticprivate
const int EN5C_HescoBox::FILLED = 2
staticprivate
private int EN5C_HescoBox::m_State
private

The documentation for this class was generated from the following files:
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