DayZ Enforce
Script API
Private Member Functions | Private Attributes | List of all members
MissionEditor Class Reference

#include <MissionEditor.h>

Inheritance diagram for MissionEditor:
UIScriptedMenu

Private Member Functions

void  MissionEditor ()
 
void  ~MissionEditor ()
 
Widget  Init ()
 
bool  OnClick (Widget w, int x, int y, int button)
 
private TStringArray  GetMissionList ()
 

Private Attributes

string  m_PathToMissions
 
Widget  m_WgtRoot
 
TextListboxWidget  m_WgtLstMsnList
 
ButtonWidget  m_WgtBtnMsnPlay
 
TStringArray  m_ListMissionsNames
 

Constructor & Destructor Documentation

void MissionEditor::MissionEditor ( )
private
void MissionEditor::~MissionEditor ( )
private

References m_ListMissionsNames.

Member Function Documentation

void MissionEditor::Init ( )
private
bool MissionEditor::OnClick ( Widget  w,
int  x,
int  y,
int  button 
)
private
private TStringArray MissionEditor::GetMissionList ( )
private

Member Data Documentation

string MissionEditor::m_PathToMissions
private

Referenced by GetMissionList(), and OnClick().

Widget MissionEditor::m_WgtRoot
private

Referenced by Init().

TextListboxWidget MissionEditor::m_WgtLstMsnList
private

Referenced by Init(), and OnClick().

ButtonWidget MissionEditor::m_WgtBtnMsnPlay
private

Referenced by Init(), and OnClick().

TStringArray MissionEditor::m_ListMissionsNames
private

Referenced by Init(), OnClick(), and ~MissionEditor().


The documentation for this class was generated from the following files:
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