DayZ Enforce
Script API
Private Member Functions | Private Attributes | List of all members
ModulePlayerStatus Class Reference

#include <ModulePlayerStatus.h>

Inheritance diagram for ModulePlayerStatus:
ModuleBase

Private Member Functions

void  ModulePlayerStatus ()
 
void  ~ModulePlayerStatus ()
 
void  SetNotifier (int key, int index=9, string label="", int color=0xFFFFFFFF)
 
void  SetBadge (int key, bool show)
 
void  DisplayTendency (int key, int tendency)
 
void  SetStamina (int value)
 

Private Attributes

autoptr multiMap< int, string >  m_NotifiersLabel
 
autoptr multiMap< int, int >  m_NotifiersIndexColor
 
private autoptr multiMap< int, string >  m_NotifiersIcons
 

Constructor & Destructor Documentation

void ModulePlayerStatus::ModulePlayerStatus ( )
private
void ModulePlayerStatus::~ModulePlayerStatus ( )
private

Member Function Documentation

void ModulePlayerStatus::SetNotifier ( int  key,
int  index = 9,
string  label = "",
int  color = 0xFFFFFFFF 
)
private
void ModulePlayerStatus::SetBadge ( int  key,
bool  show 
)
private
void ModulePlayerStatus::DisplayTendency ( int  key,
int  tendency 
)
private
void ModulePlayerStatus::SetStamina ( int  value )
private

Member Data Documentation

autoptr multiMap<int, string> ModulePlayerStatus::m_NotifiersLabel
private
autoptr multiMap<int, int> ModulePlayerStatus::m_NotifiersIndexColor
private
private autoptr multiMap<int, string> ModulePlayerStatus::m_NotifiersIcons
private

The documentation for this class was generated from the following files:
Converted from CHM to HTML with chm2web Pro 2.85 (unicode)