DayZ Enforce
Script API
Private Member Functions | Private Attributes | List of all members
NoteMenu Class Reference

#include <NoteMenu.h>

Inheritance diagram for NoteMenu:
UIScriptedMenu

Private Member Functions

void  NoteMenu ()
 
void  ~NoteMenu ()
 
void  InitRead (string text)
 
void  InitWrite (EntityAI paper, EntityAI pen)
 
Widget  Init ()
 
bool  OnClick (Widget w, int x, int y, int button)
 

Private Attributes

protected MultilineEditBoxWidget  m_edit
 
protected HtmlWidget  m_html
 
protected autoptr Link< EntityAI m_paper
 
protected autoptr Link< EntityAI m_pen
 

Constructor & Destructor Documentation

void NoteMenu::NoteMenu ( )
private
void NoteMenu::~NoteMenu ( )
private

Member Function Documentation

void NoteMenu::InitRead ( string  text )
private

References m_edit, and m_html.

Referenced by EnfReadNote().

void NoteMenu::InitWrite ( EntityAI  paper,
EntityAI  pen 
)
private

References m_edit, m_html, m_paper, and m_pen.

Referenced by EnfWriteNote().

Widget NoteMenu::Init ( )
private

References CreateWidgets(), m_edit, and m_html.

bool NoteMenu::OnClick ( Widget  w,
int  x,
int  y,
int  button 
)
private

Member Data Documentation

protected MultilineEditBoxWidget NoteMenu::m_edit
private

Referenced by Init(), InitRead(), InitWrite(), and OnClick().

protected HtmlWidget NoteMenu::m_html
private

Referenced by Init(), InitRead(), and InitWrite().

protected autoptr Link<EntityAI> NoteMenu::m_paper
private

Referenced by InitWrite(), and OnClick().

protected autoptr Link<EntityAI> NoteMenu::m_pen
private

Referenced by InitWrite(), and OnClick().


The documentation for this class was generated from the following files:
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