DayZ Enforce
Script API
Private Member Functions | List of all members
Spotlight Class Reference

#include <Spotlight.h>

Inheritance diagram for Spotlight:
ItemBase

Private Member Functions

void  OnWorkStart ()
 
void  OnWorkStop ()
 
void  OnSwitchOn ()
 
void  OnSwitchOff ()
 
void  OnIsPlugged ()
 
void  OnIsUnplugged ()
 
void  SetFoldedState (bool desired_state)
 
void  EEItemLocationChanged (EntityAI old_owner, EntityAI new_owner)
 
void  OnPlacementFinished (PlayerBase player)
 
bool  ConditionIntoInventory (EntityAI parent)
 
bool  ConditionIntoHands (EntityAI item_in)
 

Member Function Documentation

void Spotlight::OnWorkStart ( )
private
void Spotlight::OnWorkStop ( )
private
void Spotlight::OnSwitchOn ( )
private
void Spotlight::OnSwitchOff ( )
private
void Spotlight::OnIsPlugged ( )
private
void Spotlight::OnIsUnplugged ( )
private
void Spotlight::SetFoldedState ( bool  desired_state )
private
void Spotlight::EEItemLocationChanged ( EntityAI  old_owner,
EntityAI  new_owner 
)
private
void Spotlight::OnPlacementFinished ( PlayerBase  player )
private
bool Spotlight::ConditionIntoInventory ( EntityAI  parent )
private

References EntityAI::GetCompElec(), and not().

bool Spotlight::ConditionIntoHands ( EntityAI  item_in )
private

The documentation for this class was generated from the following files:
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