Blocking Scripted Remote Execution

October 15, 2016 Lystic 0

Recently, there have been a lot of server file leaks. The way cheaters obtain server files has always been the same. Remote Execute some code up to the server that retrieves data and returns it back to the cheater’s client. Upon receiving data the cheater writes it to their log […]

Anticheat Client Code Generation

September 3, 2016 Lystic 3

I was streaming myself making an anticheat from scratch and I came up with a neat little code generator to help randomize client packets (to make them a little harder to find when scanning w/ memory). Here are the streams. If you have free time and need background noise I […]

Advanced script variable hiding.

July 29, 2016 Lystic 0

I needed to find a new way to hide global variables from being accessed (Or even found for that matter) from threads that are not created by me. This is useful for Anticheats as it allows them to access and modify values from multiple threads without subjecting those values to […]

How to detect hint menus

May 24, 2016 Lystic 0

The worst nightmare for any anticheat developer is coming across a cheat that is nearly impossible to detect. Hint menus are one such cheat. There is no way to disable the “hint” command and no way to detect what is being displayed in the current hint. So how would an […]

How do Anticheats work?

May 21, 2016 Lystic 0

A lot of people don’t understand how scripted anticheats like Infistar AntiHack work. The idea behind scripted anticheats is simple and effective. They rely on three key features. Randomizing variables Using local variables effectively Sending code to clients in a randomized heartbeat fashion Randomizing Variables Any variables that can be […]