ArmA 3 UI Execution Exploit – In Detail

November 4, 2016 Lystic 2

EDIT: The latest patch (0.66) has fixed these issues. This post should now be used to learn how to better prevent these forms of exploits from appearing in your missions and mods. Now that BI has fixed the issue in its latest Dev Patch I wanted to go over, in […]

ArmA 3 Taxi System

October 15, 2016 Lystic 0

So this guy I am subscribed to on youtube created a video showing off his taxi system. It worked pretty well and I was impressed. Here is the video. Anyway, he moves on to state this: Being me, I laughed. This guy is trying to sell his taxi system script. […]

Blocking Scripted Remote Execution

October 15, 2016 Lystic 0

Recently, there have been a lot of server file leaks. The way cheaters obtain server files has always been the same. Remote Execute some code up to the server that retrieves data and returns it back to the cheater’s client. Upon receiving data the cheater writes it to their log […]

Anticheat Client Code Generation

September 3, 2016 Lystic 3

I was streaming myself making an anticheat from scratch and I came up with a neat little code generator to help randomize client packets (to make them a little harder to find when scanning w/ memory). Here are the streams. If you have free time and need background noise I […]

Advanced script variable hiding.

July 29, 2016 Lystic 0

I needed to find a new way to hide global variables from being accessed (Or even found for that matter) from threads that are not created by me. This is useful for Anticheats as it allows them to access and modify values from multiple threads without subjecting those values to […]

Having AI run after and kill you.

July 28, 2016 Lystic 0

I have been working on a Zombie-like system inside arma 3 and want to have the AI chase after my player and kill me. This should be very simple to do, however I failed to find a good way of doing it with the built-in AI scripting commands. I did […]

Manipulating vehicle locality

May 24, 2016 Lystic 0

A while ago I was working on a system that would allow me to manipulate remote objects as if they were local to me.  In other words, I wanted to use commands like “setDamage” or “setVelocity” on objects that were created by the server. I found that vehicles were the […]

Securing publicVariableEventHandlers

May 21, 2016 Lystic 0

A big issue with most game modes in ArmA 3 is how they handle network messages. Most servers I have come across do nothing to protect publicVariableEventHandlers and remoteExec calls. Now before I get started I will mention that there are many different ways to secure network messages and I […]

Draw3D Interactive Menu

May 21, 2016 Lystic 0

A few months ago I was looking into making a user interface with the draw3d mission event handler. I was looking into using keybinds to interact with the menu and found that they were, more often than not, not so user friendly. Instead I opted for a way to interact […]